On this week's show, Sam, Ollie and I catch up with all of the reveals and announcements from The Game Awards, chat about the 12 Days of Christmas challenge, and check out all of the hottest news from the world of Xbox. Welcome to a belated episode 10 of the TGN podcast. Links: Top Five Next Steps for the Assassin's Creed Franchise Exclusive: Stats Show How Rarely Game Campaigns Are Played Agony Review Telltale Games Hit By Massive Layoffs Amid Speculation of Closure A Farewell to Telltale Someone Has Finally Earned Every Sea of Thieves Achievement If You Still Think Sea of Thieves Has No Content, You're Not Paying Attention The TrueAchievements Game of the Year 2018 The TruTrophies Game of the Year 2018 It's not the end of the show completely, however, as we'll be back to share our opinions on some of the bigger games as they release and the larger industry events, so stay tuned to the homepage to catch the next episode. As we mention during the show, this will be our last regular episode of the podcast, as we look to focus our combined efforts on making all three of the TGN sites the best they can be in 2019. Thanks for listening, sending in questions and providing feedback on the show throughout the past year. Please note all issues in the support forum.Welcome to our end of year special, where Sam, Ollie and I were joined by our Editorial Manager, Mark, as we take our annual look back at all of the biggest news stories, site announcements and games from the world of Xbox and PlayStation over the past 12 months. I've experienced a problem - where can I get help? The short answer is we really needed it to have been announced about a year earlier than it was, in order to get it into the game. Even though Xbox have announced mouse and keyboard support, it then takes a very long time to wend its way down through the XDK, through to Unity, and then through to the version of Unity we're building against (and then through to the input plugin we're using, if ever). For example, if you start a campaign with the "unarmed" restriction, you will only get the Mahatma achievement, not the other achievements that also require weapons restrictions (Squaddie, etc). No, to complete these achievements you must play through a campaign where you have set the required weapon restriction at the start of the campaign. If I complete the Mahatma achievement will I also get other achievements that require completing the campaign with weapon restrictions? To gain this achievement, you must complete the campaign without building any upgrade items other than the ones that BACS requires you to build (i.e. What exactly does the "Tight Arse" achievement require? If you really want to access them prior to that you can hack one of the game save files (this is not recommended as you can mess up your game state if not careful). These modes are unlocked when you complete the campaign at least once. I want to access ironman mode or weapon restriction modes. If you are stuck running forward, press and release the "w" key. For example, if you can't shoot, press and release the shift key. For now though, you can fix this by pressing the key that is "stuck" in a down state. This is a known issue that we intend to address in a future patch. I can't shoot after closing the Steam overlay or I can't stop running after closing the Steam overlay There are a lot of commands and cheats in there which you can look at using "help". Yes, you can bring up the console with Alt-tilde ("~"). Is there a game console and how do I use it? There is no motion blur or depth of field processing on any of the game cameras. Mac: ~/Library/Application Support/BlueManchu/VoidBastardsĬan I turn off motion blur/depth of field? Windows: Void Bastards stores the log and save files in %appdata%.\LocalLow\BlueManchu\VoidBastards. You can, of course, use your mouse driver to bind macros if that is supported. Not currently, but we're aware of the request to be able to do so and are looking into it. It's designed strictly as a single player experience. Sorry, but there are no plans to add multiplayer or co-op functionality to the game at this time. Will multiplayer/Co-Op ever be supported? Sorry, but there are no plans to release on Linux at this time. Note that if you die while on board a ship you lose anything you picked up in that ship too. You lose all ammo, food, fuel, merits, torpedoes and warp keys when you die, however, you will keep all parts, materials and upgrades you have built on the workbench. You can change the color of the border in the game graphics options. Yes, you will see different ships and other nebula locations each time you start a new game.Ĭan the white border around the game be turned off or changed color?. Will the campaign be different each time I play? Yes, we will continue to support the game but we have nothing specific to announce about future content additions yet. Will the developers be supporting this game with patches and updates?
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