Flying is as simple as hitting jump twice, boosting is a shoulder button that is limited by a stamina bar, so on and so forth. Straight out of the gate the controls are fairly easy to wrangle. With the test in the rear view, you get your mercenary licence (I’m assuming that’s how it works) and away you go. The test acts as the game’s tutorial, making sure you know the basics of how to pilot your mech. The player, like many others in this world, is a mercenary for hire that is looking to make a buck here and there by taking up contracts from these mega corps to mostly show enemy AI who’s boss. In the world of DXM, what’s left of civilisation is run by a number of goliath-size corporations that mine Femto and use it to create increasingly destructive weaponry in order to quell the Immortals. Once that was out of the way, I found myself in an Arsenal of my own, prepping to take part in a test of sorts, in order to see if I ‘had what it takes to be a mercenary’ – pfft, like there is any doubt. I tinkered around with my character, making sure to create a monstrosity of mismatched colours and huge, anime-style hair before scrapping everything and reverting back to the safety of a vanilla looking dude with short hair and light stubble – I really am adventurous. And that is where we find our voiceless, player-created protagonist. Luckily the Femto can also be harnessed by humans and used to create huge mechs, known as Arsenals, with the capability to battle against these new mechanised enemies. Understandably these Immortals are none too pleased about having been used as tools throughout their entire existence, so once awakened begin to attack their human creators. The Femto manages to awaken a great number of AI-controlled machines, gifting them with sentience and granting them with the title of Immortal. A strange energy known as Femto emits from the fragments of the moon, providing huge potential for creation, but with an unforeseen consequence. The moon has collided with Earth’s surface, devastating humanity and leaving survivors of the event scrambling to survive. Now the answer is did I sink or swim? While I can’t say that my time wading around was perfect, as repetition takes a fairly sizeable toll after a while, the customization and overall aesthetic of Daemon did keep my head above water. It’s the concept that really piqued my interest – huge machines piloted by humans, bashing the crap out of one another, what part of that doesn’t sound amazing? So when I was offered to do the review for the Switch-exclusive mech game Daemon X Machina, I finally decided to stop dipping my toes in the water and finally jump in. The Armoured Core, MechWarrior and Front Mission series always had a certain allure that tempted me to play them, but the sheer amount of information necessary to effectively control the mechs was a little too overwhelming for me. I’ve always had an outside interest in mech games without ever actually exploring them.
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